Realistic, real-time rendering of ocean waves

نویسندگان

  • Yaohua Hu
  • Luiz Velho
  • Xin Tong
  • Baining Guo
  • Harry Shum
چکیده

In computer games and other real-time graphics applications, the ocean surface is typically modeled as a texture or bump-mapped plane with simple lighting effects. This paper describes a system for realistically rendering the water surface in real time. Our system can render calm ocean waves with sophisticated lighting effects at 100 fps on a 680 MHz Pentium III with a GeForce 3 graphics card. The wave geometry is represented view-dependently as a dynamic displacement map with surface detail described by a dynamic bump map. The illumination model includes reflection, refraction, and Fresnel effects which are critical for producing the look and feel of water. CR Categories: I.3.7 [Three-Dimensional Graphics and Realism]—Color, shading, shadowing, and texture; I.3.3 [Picture/Image Generation]—Bitmap and framebuffer operations;

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عنوان ژورنال:
  • Journal of Visualization and Computer Animation

دوره 17  شماره 

صفحات  -

تاریخ انتشار 2006